Archive for May, 2005
Sunday, May 29th, 2005
Our Main assignment was to fix our basic walk cycle. Fortunately, I didn’t have a lot to fix. The last layer of polish on things is to check on the knees popping out of place and to check and recheck arcs. This image shows some of the thought process that’s involved. here you can see […]
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Sunday, May 29th, 2005
This week we had to create an image showing concern. There are many tyoes of concern as well. The ‘Oh my gosh!!’ kind of concern, the ‘I’m sorry for you!’ kind of concern and the ‘aww crap, what am I going to do now?’ kind of concern. i went with the latter for no particular […]
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Saturday, May 28th, 2005
Well,I’ve been working on this straight for the last two days. The overachiever assignment is to turn the ballie character 180 degrees. For some reason instead of a simple step.. step.. step.. turn, this became a turn that leads into a run. A run cycle is tough to plan out, and has taken the bulk […]
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Wednesday, May 25th, 2005
Today, i started to think out my turn. I need to have a character start from a standing position, and the turn 180 degrees. I’ve got a couple of ‘how would our chacter turn around ideas. I’ve started to work on this kind of cartoony twist and peel out turn. This kind of a turn […]
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Monday, May 23rd, 2005
Sunday. a day of rest??Nope. Today in addition to my usual Thai lessons, I needed to finish the revision on the Jump animation, clean up the poses on the walk and work out a ‘Strong’ pose for Stu. Strong is subjective at times. i was concidering various ypga and karate poses for this image, I […]
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Sunday, May 22nd, 2005
Tough Week…Animation wise, at animation Mentor, we were to work out the beginnings of a ‘vanilla’ or a basic walk of a two legged character. The basic walk consists of four main key poses, all of which are necessisary for the illusion of a character walking. After plotting in the key poses, it’s about clean-up, […]
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Wednesday, May 18th, 2005
Well, I logged on for this week’s q/a to find that it was moved to Wednesday. In fact, because of Victor’s schedule all the q/a’s have been moved to Wednesdays. I feel real frusterated right now. I missed the session, and waited around for this one to start. Sigh. Nothing that some high contrast photos […]
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Wednesday, May 18th, 2005
well, I took a giant leap. It didn’t go over well. Victors comment was that it’s just too unbelievable and not working. The boss is always right. So this weekend, I’ll need to adjust the arc to get the ball to land a little closer to the platform. There’s some other interesting little tweeks that […]
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Sunday, May 15th, 2005
This weekend I started using an odd little utility program that allows you to draw on top of your desktop. For animation this kind of thing is immensly useful for tracking motion paths. There is a built in motion tracker in Maya called ‘ghosting’ with the type of nerbs model that we have been using […]
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Friday, May 13th, 2005
Today and yesterday have been spent fixing up the one-Leg jump animation. I wanted to add some kind of gag, and I figure everyone will expect him to land on the spikes, because of my previous animation. So the jump and the gag are kind of based around this fact. I really wanted to push […]
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Thursday, May 12th, 2005
Tonight we finally got to use the new q/a tool at animationMentor. This allows everyone to see the mentor, and see the person asking the questions. I sent out an e-mail to everyone to wear a funny hat to celebrate the event. It was great to finally see eveyone that we’ve been critiquing, although most […]
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Tuesday, May 10th, 2005
This evening i had the gumption to do a Flash version of the One-Leg jump. I’ve really been interested in breaking joints, and am trying to use this exercise to test and try out some breaking joint theroies. ‘Breaking joints’ is when you bend a joint back further than it is really possible to make […]
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Monday, May 9th, 2005
When I first read that this week was going to be about Arcs, a small bit of me groaned some. I mean we talked about arcs in week One. We will also continue to talk bout arcs. That’s the thing I glazed over a bit, is that you really can’t separate week for week. ALL […]
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Monday, May 9th, 2005
So after finishing the wave principle assignment, I’m pretty happy with how things have turned out. It’s posted on the Gallery page. Some student’s really got a lot of floating feel into the tail, which is really cool. I did some tests this week that I have yet to post here on the blog. […]
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Saturday, May 7th, 2005
Today, after review of yesterday’s work, I decided that the animation of Tailor, The Ball With a Tail, was not so bad. The last few tweeks are sometimes the hardest, and sometimes the most rewarding and fun. I’ve noticed I’m much faster at using Maya, and am starting to understand more about the graph editor.. […]
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Saturday, May 7th, 2005
Well, I revised my Devestation pose from last week.He does look more devestated. I guess before he could have been just asleep. I think I went the difficult route here, by placing him in the chair and so forth, I thinka simple keeling pose would have been less trouble, and also read clearer. Anyways, here […]
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Saturday, May 7th, 2005
O| \_ O__/ O–Yesterday was spent trying to get a ball with a tail to spin and bounce at the same time. I think I overcomplicated this assignment. Should I have done something simple and get it perfeact? Trying something with a little challege might have been good. How about adding a gag, […]
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Thursday, May 5th, 2005
We had another q/a with Victor tonight. He’s been very helpful. Today he spoke of how to get secondary action into your work. Sometimes he would key poses so that the secondary wave was already in them, for example leading a pointing action with the elbow first would start the consecutive breaking of joints already […]
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Thursday, May 5th, 2005
This week is sbout secondary action in the form of the wave principle. This week’s lecture was pretty inspiring and some of the principles in realationship to the pendulum were interesting. Yesterday I tried to work out a pendulum doing a figure eight motion. It seems real easy, but, it’s a pain. I’ll post it […]
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