Archive for July, 2005

AnimationMentor: B - Week 6

Sunday, July 31st, 2005

This week seemed to be realtively calm in terms of getting this agsignment goes. I was able to get finished the assignment and still manage some sleep. The notion here is to push planning by starting with a simple scene. The character needs to go through four different emotions. Relaxed, Alert, Engaged, Rejected.We are to […]

The Animated Performance

Saturday, July 30th, 2005

Tonight was a special presentation of the Academy of Motion Picture Arts called the animated performance. The goal ws to discuss animation acting and how technology has changed the face of animation. The evening included clip screenings from a bunch of animated films. A documentary discussing the process of animation began the show. It was […]

Old animation, new frustrations.

Tuesday, July 26th, 2005

Well, today I wanted to go back and tweek the arms for the first assignment of this term at animationMentor. I did all sorts of things to get this working and now I feel tryly lost. The arms hae been the biggest nightmare. The file is all over the place in that there are keys […]

Try it this way…

Sunday, July 24th, 2005

Well. Mission accomplished, I guess. i was shooting for 100 frames, and itSTILL turned into 150 some frames long. The poses seem much more clear, and usual, but it still reads to me as being a heavy push. Even in it’s simplicity, there are some little behaviorrs I’m trying to sneak in there. It’s amazing […]

Ditched It

Saturday, July 23rd, 2005

Well. I’ve been fighting with the poses on this push pose to get it worked out. Frankly I think this animation is just a bit over my head. I’m really trying to do something unique, and I may be trying too hard. The poses in my planning are just really difficult, and perhaps I haven’t […]

AnimationMentor__ Week Four: Push It

Sunday, July 17th, 2005

The assignment this week was a heavy push up an incline. Again I chose a difficult type action different from the formula. I also chose to add in a gag this time, and I believe things got out of hand. I was really running out of time to get everything posed in time. I did […]

assignment or revision?

Sunday, July 17th, 2005

This evening as morning creeps around the corner, I am flip-flopping between assignment and revision. I guess I’m still upset about having such arm problems last week, I really wanted to get the fixes finished. There is still so much smoothing needed. I haven’t even done a knee-popping pass. Actually things are ok on both […]

Problems

Sunday, July 10th, 2005

So here’s a couple of the problems I discovered when trying to tackle my animation.Hand intersecting the body– not good. Crazy gibal lock on the wrists and arms. This is when spin out of control. You can see it easier on the graph.I think it’s real important to reinvestigate the anatomy of arms […]

Animation in Maya– sink or swim

Sunday, July 10th, 2005

(my latest rant on the animationMentor boards…)
So you take a kid, toss him of the dock and say ’swim’.He flounders about a bit, but then eventually he wigglesaround a bit and learns what to do with his hands, feet, legs and arms.I get it.I even advocated thistype of teaching on the boards.
Mabye I’m speaking while […]

Embarrasing

Sunday, July 10th, 2005

Well. the computer won today. I’ve been trying to fix this insane gimbal lock and work out the arms. i’ve been getting helicopter arm issues, and the wrists are just all over the place. It’s really quite embarrasing. At least my mentor will have something to talk about during my critique… I need sleep.

Sum Of His Parts

Saturday, July 9th, 2005

This is a neat error that I thought would be fun to document. I was removing a section of the turn into the walk that wasn’t working, (*groan* more on that later) and it seems I deleted bits of the skeleton. Nifty. And not undoable. Save before you do something drastic. It might seem spineless, […]

smooth vs stepped visually

Friday, July 8th, 2005

There is a dffinate visual differene of smooth vs stepped. ’smoothed’ and ’stepped’ are two of a few different ways that you can set up keys. In stepped mode, a key pose is held through time until time gets to another key pose. Conceptually this is like 2d animation in that a main drawing […]

Select All

Friday, July 8th, 2005

Today’s problems seem to stem from an inability to select all. Although I’ve tried, all will not be had. I’ve tried ‘Select All’, ‘Select All By Type’, I have tried making selection sets of ‘all’, and even made some ‘all’ buttons that should make ‘all’ selected. ‘All’ just won’t select!! I tried using the dope […]

ClassB_Week 03 Maya Woes

Thursday, July 7th, 2005

This weeks lecture was a complete walk through from idea through second blocking pass with Rick O’Connor. Rick makes the tuning of animation curves interesting as he goes though step by step of how to plan out an animation in Maya. A very informative class. Thanks for that one!This week we are to refine our […]

Arms, Hands, Head and starting from stopped

Saturday, July 2nd, 2005

This is my second all-nighter in a row to try to get the hands and arms blocked in for the walk cycle. Yesterday, I had the bulk of the planning done, and I had blocked in many of the major poses, after that I went back and started to fix all of the arms throughout […]

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