Archive for October, 2005

"Final" Pass

Sunday, October 30th, 2005

Aaaaargggh.
It’s tough to have to surrender this assignment in the shape that it’s in. I know that it’s common for animators and artist to not like what they are working on, and continue to be unsatisfied. This seems like a mess to me. I’m really unhappy with the ‘honor friend’ gesture. The hand really floats […]

Spline Fun

Sunday, October 30th, 2005

Well this Last Step to the animaiton process is about smoothing splines. This is my least favorite step. When an object rotates on multiple axis at the same time is when it gets very confusing. the goal is to go through each part of the body and find each direction it can be moved or […]

Dialog Blocking- Week4 -Coming out of stepped.

Sunday, October 16th, 2005

Tes this last week involved finding out how badly one planned. Your key poses should ideally show every nuance, movement, and action involved. I started plunking in poses for parts that had different timing than other parts. This makes things difficult. Using a posing method, all of that should be worked out already. So things […]

Dialog Blocking –Week 03

Sunday, October 9th, 2005

My last critique was that my feet were rooted to the ground. This was a problem I used to have onstage in some plays in Jr High school. Adding foot steps and balance in the body after the key poses were placed was kind of a stinker. After Key poses are in, I’m plotting out […]

Flash meeting– a student demo

Friday, October 7th, 2005

Today I did a demo online for some animationMentor students wanting extra help. A big part of being a student is being able to colaborate with fellow students. To critiqe and encourage and enspire others. We were using an internet meeting software found at: http://www.flashmeeting.com Another student approached me about doing a demo online. My […]

Dialog Blocking –week2

Sunday, October 2nd, 2005

Well, the initial main dialog poses are blocked in. Things seem to be reading well to me. During the last few days I was in the middle of the usual frustrations. Here’s a post I put on the forums about the everyday trials and tribulations of animation..
This is the part where I go thorough this:“It’s […]

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