Archive for November, 2006

try try again…

Sunday, November 19th, 2006

These last few weeks have been spent rethinking and reblocking key scenes. When it’s not working, it’s not working, and things need to be ripped out and fixed.
One of the challenging scenes, in terms of mechanics, has been the Murdock flipping shot. Mostly, this was due to poor visualization and lack of reference many months […]

The animation blog and portfolio website of Brad Bradbury