Archive for November, 2007

Accuracy

Friday, November 30th, 2007

This week, I’ve been reviewing parts of the model and testing for accuracy and seeing if things will work. For the rigging, I’ve been measuring joints out by hand, and splitting the seams of the skin based on those joints. This leads to a kind of klunky imperfect model. From a modeling side, I didn’t […]

Rigging Birdy Continued…

Monday, November 26th, 2007

Tonight I was doing some blends shape tests to see if the model was going to work ok and remember how to do everything. Then I needed to tweek the torso joints some more. almost ready to move on to the wings!

Rigging The Bird Model

Sunday, November 25th, 2007

Oy. All weekend I’ve been trying to get this bird rig to work. I’ve been fighting with trying to get this twisting and squishing on the torso right. This is a bigger pain than I thought. But it going to move so nicely!!

Low-poly Polly

Friday, November 23rd, 2007

More birdy modeling…Has anyone seen my toe??Here’s the old model and the new.I lost some of the shapes, but I think I can get then back.How about lime green??Or multi?

More Re-Modeling

Thursday, November 22nd, 2007

Happy TurkeyDay!Moving on with the new model…Theres a couple of rough spots.Like the tail attachments.Umm and seam problems.

Re-Modeling

Wednesday, November 21st, 2007

On advisement from some modeler guys at school, I’m starting over on the birdy model. The thinking is that this will solve bigger skinning problems further in the process. I really didn’t think through how the eyes were going to work for blinks and face expressions and stuff. SO… I started over again.
I started this […]

Rigging Birdy part IV

Monday, November 19th, 2007

Ok. Now all of the joints are built correctly and facing the right way, and I get how most of the parts are going to connect to move. Now I need to attach the skeleton to the controls. I’m going to need to seek out some more help on how to do this to get […]

Rigging Birdy part III

Sunday, November 18th, 2007

I was going to add in IK spline controls for each feather, but this turned into a big mess of controls everywhere. So after trying to add the skeleton type joints into the wings three times, I realized that I should work the feathers like fingers. Plunking the joints in at the angle I modeled […]

Rigging Birdy part II

Saturday, November 17th, 2007

Today I went back and re-attached a whole new set of bones to the legs of my bird model. I decided to keep the size of the feet. In doing so, somehow I deleted the spine connections. Those are fixed now, although I don’t yet know how to make it stretch past it’s geometry yet. […]

Rigging birdy__part I

Tuesday, November 13th, 2007

I spent day working out the rig for the bird model. ‘Rigging” is just a fancy term for ‘technical pain the butt series of connected, twisted, turned around, convoluted skeletal pieces of abstract geometry, switches and controls that, if assembled correctly, will control your character’. Sigh.I got the reverse feet in place, and they started […]

A Normal Problem.

Sunday, November 11th, 2007

Today I woke up ready to rig my birdie model. Like most things artistic, I wasn’t happy with the results from last night and knew that I can do better. The mouth corners are all crappy and ’smoothing’ them only adds more polygons or pushes the mess around. Time to ditch it and try again. […]

a modeling we go…

Saturday, November 10th, 2007

This weekend I decided to crackdown and learn some new rigging skills. Seeing as I have a new project coming around the bend, I was thinking some good old R & D may be in order. (Thats ‘research and development’ for you not tech folk) I always wondered how to do blend shapes and rig […]

western setting

Thursday, November 8th, 2007

These last few months my energies have been burned up in my teaching. Tonight was no exception, however amidst the paperwork and class planning, I neded to set up my Camera Techniques class with their next assignment. The assignment is to set up the camera and characters for a Western Scene. They were given a […]

Dead Weight - The Go Game

Thursday, November 8th, 2007

Todays distraction was an adventure in Santa Monica. I signed on as an actor participant for The Go Game. The Go Game is a corporate team building exercise which involves missions that explore the city. Think Mission Impossible type scavenger hunts. Groups get clues on keyboard cell phones and have to solve clues and take […]

Hallowuini Linguini

Thursday, November 1st, 2007

Imagine learning animation
from this guy:

The animation blog and portfolio website of Brad Bradbury