Archive for January, 2008

Jaw Joys!!

Thursday, January 31st, 2008

Yea!!
It seems that I have worked out the jaw issues on the birdy Rig!
Now all of the controls are working and it scales correctly without melting.
It was a simple connection problem. I should have just remembered the skeleton song:
the jaw bone’s connected to the…
Now onto the new skin!

Skinning Birdy - The New Nightmare

Saturday, January 19th, 2008

It seems Im a bit stuck. I continue to have problems with the jaw, it wants to be different and not move with the head and the body. This still looks like its a simple constraint issue, but I’ve been fighting with it and am not sure what is wrong.

So I decided to move onto […]

Nothing new to report….

Wednesday, January 16th, 2008

The start of the Winter quarter at the Art Institute has been keeping me busy for the last week. I am teaching three session of 3D animation, two sessions of 2D animation and a Camera Techniques class. The bird rig is at a bit of a standstill, as I need to fix the jaw still […]

Rigging Birdy - Pose testing

Saturday, January 5th, 2008

So, since I’m at a bit of a stand still on the rig, I’ve been posing and moving things around to see if the character will do everything I’d like to do eventually. Then I’ve been making little fixes on the controls to make sure it works well. One of the things I really wanted […]

Rigging Birdy - FaceControls Completed!!

Wednesday, January 2nd, 2008

With the jaw fixed again, and with the addition of tongue teeth and lip controls, this bird is about ready to sing!!

So whats left?? He’s going to move soon, right?? Well, his Master control isn’t scaling right, so when I try to make the entire character smaller in the scene, his face explodes into little […]

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