Archive for June, 2008

Fjorg!

Thursday, June 26th, 2008

Recently, I was accepted into the Fjorg! Iron Animator Marathon Competition at Siggraph 2008 in LA.
I’m on a team with Valerie Morrison and Sean Coleman.
FJORG is a competition where 16 teams each work to create an animated sequence of at least 15 seconds in length to a maximum length of 45 seconds based on a […]

reel organizing

Thursday, June 26th, 2008

One thing that is important to do as an artist/animator, and for people in general is to take inventory. For animation, that means combining shots together and creating a new reel. This helps you keep current, shows how much you’ve grown, and what you’ve accomplished. It also sets in your mind what is yet to […]

Monkey Flippin Final

Monday, June 23rd, 2008

After fixing some hitches and glitches,
adding lights and some sound effects,
here is the latest version of the Monkey Flip.
We are calling this ‘final’ unless
there is something major that I’ve missed.
Yes, the monkey sounds are of me.

SC 140_Flailing

Thursday, June 19th, 2008

This is stepped blocking of the flailing scene. This shot is right after the dive backwards shot. This was tricky because everything has it’s own timing and it’s own loops. I think it works ok, but it’s getting late, and my brain is fuzzy. The Idea here is that there will be sky, and […]

Wha’ happenin’ ?

Wednesday, June 18th, 2008

So it’s been a week since I posted. I like to work in big long chunks. Unfortunately life likes to chip away at big chunks of time. I’ve been a little burned about my project, and there is still a ton of things to get finished, including a big wad of animation. Then lots of […]

sc010_Opening Sequence

Tuesday, June 10th, 2008

This is the opening shot. Both characters are in linear, so there is still some smoothing that needs to happen.
I have to go back and pose put the wings. and the eyelids. I’m still having a blendshape issue with the eyelids.
Oddly enough, watching it through now, it feels a bit rushed. For me, I […]

cage open

Sunday, June 8th, 2008

Whoo!! From this view, the cage door has to open more than it will be in later shots. Chalk it up to the first of a few continuity problems. I had more movement on the bird, but it was distracting. The intention is that the lighting and a nice metal screeeeee will help direct […]

Cage Closed.

Sunday, June 8th, 2008

Another amazing cage door sequence ! The back end of the bird and the cage in the back will be out of focus and blurry when rendered. The claw wobbles a bit, but we’ll come back to that. whoo! exciting!!!

Help Me!

Sunday, June 8th, 2008

As summer gets into full gear, this animation project should be wrapping up. Well, it’s not yet. I still am clinging to the idea that I can get through most of the animation smoothing by July 14. Throughout the upcoming school quarter at AI, I will be doing final animation polishing, lighting, and rendering frames.
However, […]

sc060 - door open

Saturday, June 7th, 2008

This is linear of the open cage door sequence. This shot took extra long to do because the rigger of the bird didn’t know what he was doing and got the rotation axis messed up. The shot itself, I feel it’s really quite -meh. Kind of boring. I guess every film needs a […]

feels just like I’m falling for the first time

Friday, June 6th, 2008

This is stepped stage of the first falling sequence. Actually, it may be in linear. Anyway… it’s close to what I imagined, so I’m moving on. I’ll be back for smoothing and fixes later.
Did you see how the fur on the tiger was waving in the wind as she jumped from rooftop to […]

chin icicles

Tuesday, June 3rd, 2008

Here’s an interesting glitch in my bird rig. When you move the main control too far from the Master control ring, (like maybe when you are flying or falling) some verticies on the bird want to hang out don’t below, and I’m getting these really long stands of geometry. This isn’t blendshape related, so it […]

sc120 Hunting blocking

Monday, June 2nd, 2008

This is stepped stage of the hunting sequence. Its funny because this sequence was originally conceived because I had wanted to use a deer rig from an Art Institute graduate Patrick Dorris. The rig looks awesome and I’ve been wanting to animate with it. As it fits in with my story, this shot needs […]

sc105 its electric…

Sunday, June 1st, 2008

This is stepped blocking for the telephone pole scene. I’m really annoyed with the fold under his jaw, but that’s part of the rig and it seems like well beyond me on how to fix it. The eye lids still don’t close right either. Oh and his upper thighs have some big problems with […]

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